In a world that won't let people stop, we built a space
that made 8,000 people breathe.
700m² of living AI. 3 days. One question answered.
Can technology heal?
Every screen steals attention. Every notification accelerates anxiety. Every technology takes.
We built the opposite.
A space that responds. Reads emotion. Mirrors movement. Slows people down.
Not content. Collective therapy.
The Entity
Custom neural network. Motion capture. Emotion detection.
Crowd density interpretation.
700m² of LED that watched, listened, responded.
Spatial sound. The AI narrated.
People shaped the story. Human and machine.
Co-authoring reality.
The Senses
Frequencies tested for calm. Colors selected for stillness. Scent engineered for altered states. No drugs. Pure design. Every sense. Orchestrated.
The Research Lab
Our team. On-site. Live. Over 1,000 people educated about AI across 3 days. Real-time screens showing the algorithm at work. Behavioral data captured. Movement patterns analyzed.
The Black Cube
A monolith in Bratislava's center. Two AI agents talking in code. Predicting futures. The exhibition's brain exposed.
Not marketing. A portal.
The Night Shows
After dark, the space transformed. Saul. Similivinlife. Gen Z icons. 1,000 people. Visuals powered by AI and humans together. Not a concert. A ritual.
The Campaign
First AI-generated TV campaign in Slovakia. 9 unique spots.
No cameras. No crew. Directed by us. Pure generation.
First wellbeing immersive experience in the world.
First AI-generated TV campaign in Slovakia.
First building-scale AI entity in Central Europe.
We didn't enter a category. We created it.
Research. AI development. Space design. Sound. Scent. Light.
Content. Campaign. Production. Live events. Education.
Partners: TATRA BANKA x ASSECO x KVANT.
Concept to execution: SORRYWECAN.
Technology doesn't have to take.
It can give back.
We proved that AI, when built with intention, does more than compute.
It restores.
EXHIBIZZ is going global. The data is collected. The system is proven. The demand is real.
Creative Director & Producer: Roland Wranik
Creative Director: Peter Kaspar
Interactivity Director:: Antonin Kindl
Led Content: Samuel Antol
Executive Producer: Eduard Bartek
Art Director: Laura Wesserle, Tomas Kotas
Music Design: Hujdy
Production & Legal: Tibor Vincze
Account Manager: Natalia Balazova
Production Manager: Timea Gregova, Lucia Uhrinova,
Sofia Hornakova, Boris Zimani, Filip Kovac, Richard Bugar
Research Lab Manager: Andrea Kutlikova
Multifunctional Researcher: Sasha Zaytseva
Chief Wellbeing Officer: Tiep Le Dinh
AI Research & Beta Testing: Filip Dam
3D Development: Viliam Srnka, Adrian Putz
Art Department Master: Robo Šebesta